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Haxe News

Posted on May 28 2009

Some Haxe news this week :

  • the mixin proposal that was discussed on the mailing list has been implemented on CVS version, and will be available in 2.04. You can use the new using keyword for it.
  • Kostas Michalopoulos has been releasing his updated RayTracing (actually raycasting) game engine (entirely written in Haxe). More than 100 FPS on my computer, what about you?
  • After being able to run a small example on the emulator, Hugh Sanderson was able to compile and run my Physaxe physics engine on the real iPhone hardware ! Read more about it on his blog
  • May 28, 2009 at 01:31

    135 on my laptop.
    really promising.

  • May 28, 2009 at 01:37

    I got between 85 and 120 on my cheap little Celeron laptop. Pretty impressive.

  • zhack
    May 28, 2009 at 09:11

    between 170 and 200 on mine (t9500, hd3650, 4go)

  • Carlos Delgado
    May 28, 2009 at 16:25

    Great great work, having tested the mixings I say is great, with it you can start doing some nice chains JQuery style. I would have choose another keyword, ('using' sounds too .net-ish), but its ok, the functionality is great!

  • May 29, 2009 at 00:17

    Hm, strange. When I move fps is over 200, if i dont move fps is 145. t8300 on hp laptop (chromium browser)

  • May 30, 2009 at 00:26

    Between 120 and 470 ^^'

  • May 30, 2009 at 07:14

    Hm, i should visit this blog more often, i visited accidentally when browsing the Haxe site. I didn't knew RayFaster 2 was mentioned here :-)

    Thanks for the results. Please note that i still work on the engine and the above link will contain updated versions with features as fast as i implement them. This means that the results might vary between updates. For example, yesterday i added sprites and to implement clipping i modified a bit how the rendering works, which affected the framerate a bit (only a little though, think about 4-5 frames slower if you were in the 100-120fps range).

    If you want to monitor the progress you can check the page regularly :-) Although i should note that this page won't be there forever, its just a temporary place until i start working on a game with the engine.

  • Igor Cemim
    Jun 10, 2009 at 15:14

    Betwenn 80-120 FPS :p

  • Jun 11, 2009 at 14:26

    isn't that more like a raycaster than a ~tracer? ;) still, nice job and 130fps

  • Jun 20, 2009 at 05:11

    Yes, its actually a rayCaster :-)

    These days i added a bunch of new stuff, such as aligned sprites and 3D models (i just added this), so the FPS will be a little lower.

    Btw i'm amazed at how slow the Linux Flash Player is. At some point in the map i get about 58fps in the Linux Flash Player while in the Windows Flash Player i get more than 410fps at the same point.

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