haXe News
Posted on May 28 2009
Some haXe news this week :
- the mixin proposal that was discussed on the mailing list has been implemented on CVS version, and will be available in 2.04. You can use the new
usingkeyword for it. - Kostas Michalopoulos has been releasing his updated RayTracing (actually raycasting) game engine (entirely written in haXe). More than 100 FPS on my computer, what about you?
- After being able to run a small example on the emulator, Hugh Sanderson was able to compile and run my Physaxe physics engine on the real iPhone hardware ! Read more about it on his blog

135 on my laptop.
really promising.
I got between 85 and 120 on my cheap little Celeron laptop. Pretty impressive.
between 170 and 200 on mine (t9500, hd3650, 4go)
Great great work, having tested the mixings I say is great, with it you can start doing some nice chains JQuery style. I would have choose another keyword, ('using' sounds too .net-ish), but its ok, the functionality is great!
Hm, strange. When I move fps is over 200, if i dont move fps is 145. t8300 on hp laptop (chromium browser)
Between 120 and 470 ^^'
Hm, i should visit this blog more often, i visited accidentally when browsing the haXe site. I didn't knew RayFaster 2 was mentioned here :-)
Thanks for the results. Please note that i still work on the engine and the above link will contain updated versions with features as fast as i implement them. This means that the results might vary between updates. For example, yesterday i added sprites and to implement clipping i modified a bit how the rendering works, which affected the framerate a bit (only a little though, think about 4-5 frames slower if you were in the 100-120fps range).
If you want to monitor the progress you can check the page regularly :-) Although i should note that this page won't be there forever, its just a temporary place until i start working on a game with the engine.
Betwenn 80-120 FPS :p
isn't that more like a raycaster than a ~tracer? ;) still, nice job and 130fps
Yes, its actually a rayCaster :-)
These days i added a bunch of new stuff, such as aligned sprites and 3D models (i just added this), so the FPS will be a little lower.
Btw i'm amazed at how slow the Linux Flash Player is. At some point in the map i get about 58fps in the Linux Flash Player while in the Windows Flash Player i get more than 410fps at the same point.