Haxe for iPhone
Posted on May 22 2009
This is hot news !
Hugh Sanderson, which is also the author of the Haxe/C++ platform support, has been working on being able to run Haxe on iPhone.
Using the NME library which emulates most of the Flash9 API in C++, this will give a possibility to easily port Flash applications on iPhone.... with native speed ! Also, since it doesn't use the Flash Player, it will be possible to access iPhone-specific APIs such as OpenGL or touch-screen.
Read Hugh GameHaxe.com blog for more infos on this.
15 comments
Wow, that's great! And no more ugly Objective-C syntax :)
WOW!!!
This is really hot! I suggested to do something like this to Adobe few weeks ago. I guess I don't need to wait for them anymore :)
Congratulations!
I see a very bright future for Haxe.
Wow, this may completely change the rules of the game... and allwo a lot of flash games be ported to iPhone. Unbelievable. A whole new market...
Most exciting, great work Monsieur Cannasse
Wow, amazing. Haxe is now ahead, adobe behind.
There are so many things to try with Haxe, I barely keep up. :-)
This is hot indeed. But please Obj-C is very very cool language. I'm having a lot of fun with it.
Good news indeed, not sure next gen iphone will have flash player or not but at least if these work then I'll lean more on Haxe :)
Very nice indeed.
Now... any chance Apple will allow this to be used for App development? :)
but but, objective C has a nice syntax. (very powerful readable and explicit syntaxe, and a real dynamical object runtime).
okay, it's nice to port flash application. Great work !
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>Now... any chance Apple will allow this to be used for App
>development? :)
no. Any chance. it's pretty clear Apple does not want to support any other languages/api than Cocoa/objective C. And I tend to agree with them : multi-api/language is a pain.
Apple tried for years to maintain carbon/cocoa/java (java...) and it was just pain : not really useable, always something lacking in one or stagnation.
no, Apple did all they can in snow leopard and iphone to remove Carbon
and Java was discontinued in xcode and support to build mac application.
iphone sdk has no hint of whatever old remains of mac carbon or mac java api.
so no. I don't think apple will support that. beside, they never support a third parties products just because.
sounds interesting!
Apple does not need to "support" this : since we're compiling to C++, it doesn't make any difference in terms of runtime.
Finally, SOMEONE CAME THROUGH.
F UNITY.
U SERIOUSLY F ROCK!
Sorry for shouting and swearing but i don't give a f this is better than xmas.
How did I miss this? argh finals! This is great news. A hxobjc library would be pretty nice. But the hxcpp is excellent. There are huge opportunities with this and maybe Adobe will approach it the same for AS3 (mobile AIR) or help haxe.
Source Pleeeease!)