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Haxe for iPhone

Posted on May 22 2009

This is hot news !

Hugh Sanderson, which is also the author of the Haxe/C++ platform support, has been working on being able to run Haxe on iPhone.

Using the NME library which emulates most of the Flash9 API in C++, this will give a possibility to easily port Flash applications on iPhone.... with native speed ! Also, since it doesn't use the Flash Player, it will be possible to access iPhone-specific APIs such as OpenGL or touch-screen.


Read Hugh blog for more infos on this.

  • May 22, 2009 at 11:48

    Wow, that's great! And no more ugly Objective-C syntax :)

  • May 22, 2009 at 12:49


    This is really hot! I suggested to do something like this to Adobe few weeks ago. I guess I don't need to wait for them anymore :)

    I see a very bright future for Haxe.

  • May 22, 2009 at 15:41

    Wow, this may completely change the rules of the game... and allwo a lot of flash games be ported to iPhone. Unbelievable. A whole new market...

  • May 22, 2009 at 17:00

    Most exciting, great work Monsieur Cannasse

  • JP
    May 23, 2009 at 12:56

    Wow, amazing. Haxe is now ahead, adobe behind.

  • aaulia
    May 23, 2009 at 20:33

    There are so many things to try with Haxe, I barely keep up. :-)

  • May 24, 2009 at 16:05

    This is hot indeed. But please Obj-C is very very cool language. I'm having a lot of fun with it.

  • May 25, 2009 at 06:38

    Good news indeed, not sure next gen iphone will have flash player or not but at least if these work then I'll lean more on Haxe :)

  • May 25, 2009 at 12:14

    Very nice indeed.
    Now... any chance Apple will allow this to be used for App development? :)

  • oomu
    May 25, 2009 at 14:05

    but but, objective C has a nice syntax. (very powerful readable and explicit syntaxe, and a real dynamical object runtime).

    okay, it's nice to port flash application. Great work !

    >Now... any chance Apple will allow this to be used for App
    >development? :)

    no. Any chance. it's pretty clear Apple does not want to support any other languages/api than Cocoa/objective C. And I tend to agree with them : multi-api/language is a pain.

    Apple tried for years to maintain carbon/cocoa/java (java...) and it was just pain : not really useable, always something lacking in one or stagnation.

    no, Apple did all they can in snow leopard and iphone to remove Carbon
    and Java was discontinued in xcode and support to build mac application.

    iphone sdk has no hint of whatever old remains of mac carbon or mac java api.

    so no. I don't think apple will support that. beside, they never support a third parties products just because.

  • May 25, 2009 at 18:16

    sounds interesting!

  • May 26, 2009 at 10:55

    Apple does not need to "support" this : since we're compiling to C++, it doesn't make any difference in terms of runtime.

  • Saul
    May 27, 2009 at 01:10


    F UNITY.


    Sorry for shouting and swearing but i don't give a f this is better than xmas.

  • Jun 19, 2009 at 11:13

    How did I miss this? argh finals! This is great news. A hxobjc library would be pretty nice. But the hxcpp is excellent. There are huge opportunities with this and maybe Adobe will approach it the same for AS3 (mobile AIR) or help haxe.

  • Ole Jak
    Aug 21, 2009 at 02:14

    Source Pleeeease!)

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