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haxe 2.02

Posted on Nov 23 2008

Just a quick post to say that Haxe 2.02 has just been released on

In particular, this release includes the flash.Memory API which uses the Alchemy opcodes (was flash.VMem before, but has been renamed).

Enjoy !

  • Nov 23, 2008 at 16:40

    Good job Nicolas !
    Amazed how fast you've been able to handle these new opcodes.

    Hope to make some good feedbacks soon.

  • Nov 23, 2008 at 19:42

    Sweet! I'm working on a game in Haxe+flash right now :-).

  • Nov 24, 2008 at 15:12

    Hello Nicoas,
    isn't there a classic Adobe like API documentation? (
    For exemple, some code example, or verbose description of parameters ?
    (I'm especially talking about the exclusive Haxe features).


  • Nov 24, 2008 at 17:12

    There is which is a classic Haxe API.

    It can contain help if it has either been added in the source code or completed on the Haxe Wiki. Sadly, not so many people have been contributing documentation for the Haxe-specific libraries so far. The good point is that it's in general quite easy to use.

  • Nov 24, 2008 at 19:26

    Of course I knew classic Haxe API.
    From what you say, it seems possible to edit directly API page without adding comment to source code directly.
    If true, I'll try to help on that part.

    Yes I never had some major problems when developping Haxe scripts, but for example, flash.Memory class would need some documentation or examples since it is new and still obscur for some people how it works :)

  • Dec 13, 2008 at 15:09

    is swc support there already?

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