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Just a quick post to say that Haxe 2.02 has just been released on http://haxe.org
In particular, this release includes the flash.Memory API which uses the Alchemy opcodes (was flash.VMem before, but has been renamed).
Good job Nicolas !Amazed how fast you've been able to handle these new opcodes.
Hope to make some good feedbacks soon.Thomas
Sweet! I'm working on a game in Haxe+flash right now :-).
Hello Nicoas, isn't there a classic Adobe like API documentation? (http://livedocs.adobe.com/flex/2/langref/)For exemple, some code example, or verbose description of parameters ?(I'm especially talking about the exclusive Haxe features).
There is http://haxe.org/api which is a classic Haxe API.
It can contain help if it has either been added in the source code or completed on the Haxe Wiki. Sadly, not so many people have been contributing documentation for the Haxe-specific libraries so far. The good point is that it's in general quite easy to use.
Of course I knew classic Haxe API.From what you say, it seems possible to edit directly API page without adding comment to source code directly.If true, I'll try to help on that part.
Yes I never had some major problems when developping Haxe scripts, but for example, flash.Memory class would need some documentation or examples since it is new and still obscur for some people how it works :)
is swc support there already?