FlashGamingSummit Slides
I was presenting Haxe at the FlashGamingSummit on Monday, that was a nice one-day conference and my first time in SanFrancisco. I'm currently attending the GDC which is also quite interesting.
I tried to focus my talk on Haxe from the point of view of flash game developers. Being one myself, I think there's many reasons why Haxe is perfectly suited for such a task, performances being one of them.
The Kube demo I was showing is an actual game that's been released on http://kube.muxxu.com (sorry, french only so far) and that is using a realtime raytracing engine running in Flash with low-res old school looking textures.
Here's a screenshot of the actual game :
You can download my slides in you want to have a glance at what I was presenting :
Very cool, was there any video?
a demo where you wouldn't have to register could help everyone
And what did you think of San Francisco? Are the people still French friendly?
i have to agree with makc
That is a very nice presentation...
I did not understand everything but thoroughly enjoyed it.
Something is really happening with Haxe and it really not good....
Haxe is growing ... but a few people benefit from it.
There are fewer demo and tutorial available.
No uptodate documentation and shared projects or basic examples. (basic server side scripting, tora, Iphone, game c++)
I have approached the author of the first Haxe book but unfortunatly there are no plan of writing another one
Blender and Gimp are successfull only because there are plenty of Video/written tutorial around.
I know haxe is still young but the more we go the less documentation there are, and it really should be the way around.
Long life to Haxe.
Hi,this is a very very simple haxe tool in http://charlieincloud.blogspot.com/2010/03/haxe.html
a minecraft ripoff -.-