I was presenting Haxe at the FlashGamingSummit on Monday, that was a nice one-day conference and my first time in SanFrancisco. I'm currently attending the GDC which is also quite interesting.
I tried to focus my talk on Haxe from the point of view of flash game developers. Being one myself, I think there's many reasons why Haxe is perfectly suited for such a task, performances being one of them.
The Kube demo I was showing is an actual game that's been released on http://kube.muxxu.com (sorry, french only so far) and that is using a realtime raytracing engine running in Flash with low-res old school looking textures.
Here's a screenshot of the actual game :
You can download my slides in you want to have a glance at what I was presenting :