On Sunday night when I went bed at 4am, tired but satisfied by the game I built in 48 hours for the 24th Ludum Dare, i was not expecting that the next day it will be such a success.
First thing I learnt this morning was that DropBox was limiting the amount of traffic you can have on your Public links, and that it has then blocked the game. I was quite surprised since it didn't happen before with my previous games.
Then I started noticing little by little that the game buzz had spread a lot further than the original LD contest...
Here's so far the press links I have found :
And in French :
... and looks like there's more to come as the buzz is spreading, with a lot of tweets
That was, well, unexpected, and even if more reviews does not guarantee at all a good final score for the LD contest, I'm quite happy that people get to play and like my game.
For those interested, you can :
- get the complete sources (with commit history) on GitHub. Evoland is entirely written in my beloved Haxe programming language
- watch the Timelapse - one image taken of my screen every 10s while making the game - for both Day1 (done at Motion-Twin) and Day2 (at home)
- read my time log that tells how I spent my time - the game took me actually 25 hours to develop - including lunchs :)
- play my friends LD games Benjamin deepnight mr_Hk_ and Procedural team
And of course you can play the Evoland game here
I'll try posting a complete post-mortem on Ludum Dare later.Edit : Evoland actually got the first place at Ludum Date ! I'm working on an Full version now