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Posted on Aug 29 2012

On Sunday night when I went bed at 4am, tired but satisfied by the game I built in 48 hours for the 24th Ludum Dare, i was not expecting that the next day it will be such a success.


First thing I learnt this morning was that DropBox was limiting the amount of traffic you can have on your Public links, and that it has then blocked the game. I was quite surprised since it didn't happen before with my previous games.

Then I started noticing little by little that the game buzz had spread a lot further than the original LD contest...

Here's so far the press links I have found :

And in French :

... and looks like there's more to come as the buzz is spreading, with a lot of tweets

That was, well, unexpected, and even if more reviews does not guarantee at all a good final score for the LD contest, I'm quite happy that people get to play and like my game.

For those interested, you can :

  • get the complete sources (with commit history) on GitHub. Evoland is entirely written in my beloved Haxe programming language
  • watch the Timelapse - one image taken of my screen every 10s while making the game - for both Day1 (done at Motion-Twin) and Day2 (at home)
  • read my time log that tells how I spent my time - the game took me actually 25 hours to develop - including lunchs :)
  • play my friends LD games Benjamin deepnight mr_Hk_ and Procedural team

And of course you can play the Evoland game here

I'll try posting a complete post-mortem on Ludum Dare later.

Edit : Evoland actually got the first place at Ludum Date ! I'm working on an Full version now
  • Aug 29, 2012 at 18:29

    Thank you for this great experience! :)

  • Aug 29, 2012 at 19:43

    Thank you so much for sharing the source and posting the dev videos on youtube. I really enjoyed playing the game, and I'll be scrutinizing your dev process and code to learn how to be a more efficient dev.

    I wish you the best of luck with Shiro Games!

  • David Le Jolly
    Aug 30, 2012 at 12:42

    Thanks for your sharing Nicolas. I hope this will show to everybody the power of Haxe.
    Can I ask you which tool, beside FlashDevelop, you used to make your game?
    Long life to Shiro Games !

  • Aug 30, 2012 at 15:15

    @David I used

    - Haxe for programming
    - FlashDevelop as an IDE
    - GraphicsGale for 2D graphics
    - LabChipr for SFXs
    - Sunvox Synth for Music

  • FAnboy
    Aug 31, 2012 at 21:16

    Are you going to keep working on this game or are you done with the concept? because I love the concept! gave me a major Nerd-gasm

  • Sep 04, 2012 at 07:16


  • Sep 04, 2012 at 23:50

    Awesome little game Nicolas!

  • Winker
    Sep 09, 2012 at 20:25

    Where is the last key. I am so lost.

  • Alex
    Sep 12, 2012 at 15:36

    You had an article on Daily Geek Show ! Great !

  • olivier m etienne
    Sep 21, 2012 at 00:05

    Nicolas Canasse, you truly are an inspiration for all game developpers out there.
    Your name will be remember as the guy who create his own language to develop his own game.
    Long Life to Haxe.

  • Sep 25, 2012 at 07:03

    Really Awesome Game. thanks for sharing this i like it :)

  • jonthan
    Oct 13, 2012 at 17:27

    Enorme ! je feuiletais JVM et je tombe sur un aticle traitant de toi ! me remémore vite fait le bon temps ou on profitait du créneau repas a sud médoc pour sauter sur ta meule et partir jouer chez toi ( entre 2 parties de spellfire...) !
    La consécration mec ! continue, GG ;-)

  • Soo
    Oct 16, 2012 at 21:20


    Tout d'abord, félicitations pour ce jeu!!! Beaucoup de jeux sont développés en bien plus de temps pour un résultat qui n'arrive pas à la cheville d'Evoland.

    Ensuite, j'ai une petite question concernant les sauvegardes dans le jeu, que je sois avec Firefox ou google chrome, cela ne fonctionne pas, je réapparais toujours au début, est-ce normal ?

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